Volcano Bakemeat
Latest Episodes
Live Episode: Communities in Gaming
What are gaming communities and what separates the fun from the toxic?
Limited Thinking
In this episode, Volcano Bakemeat Radio look at the games that used their limited resources to think outside the box, (and the games that maybe should have have had a few more limits). We also try to imagine how you could make a character-focused RPG with
Bonus: Sequels and Limits
A cool and interesting clip that didn't quite make it into the show, but is still worth listening to. And inspired a future episode. Note: This clip hasn't gone through audio edits, so this is basically the raw sound from the mic to your ears, so be read
Have We Met Before? Exploring Replayability in Video Games
In this episode, we discuss replayability in video games. We go into what makes a game replayable, why replayability is important to gamers, the various a game can structure its replayability factor, and more!
VB Appetizer: Voice Acting in Video Games
In this Appetizer mini-episode, Connor, Grant, and Paige are joined…
Shooting Zombies to Destress: The Healing Power of Games
We explore the benefits games can have in day to…
VB Appetizer: Fast Casual Gaming
In our first appetizer mini-episode, Volcano Bakemeat's crew discuss casual gaming. Grant and Jessica talk about the time a frat's constant soundtrack contributed to their Robot Unicorn Attack war, Paige admits a shameful love for a terrible gaming genre,
Are You Sure We Played The Same Game?
The topic of choice in video games is absolutely huge, so in this episode we (attempt) to limit our discussion to one aspect: Even having a choice in the first place. We debate the pros and cons of letting a player choose anything and then ask the pretent
Just Give it Arkham Combat: Making a Great Adaptation
We talk about how to make a good adaptation, why people assume game adaptations will be bad and why Jessica gets to say butthole at work.
Silly Rabbit, Games Are For Kids
Volcano Bakemeat Radio discusses games that were made for kids, but we still love playing. We talk about what parts of those games keep us coming back, how to create games that don't talk down to their audience and how to be a respectful adult player in a