Trinity Force Podcast - A League of Legends Podcast

Trinity Force Podcast - A League of Legends Podcast


Episode 259: “Riot Lyte & Ghostcrawler Talk Player Behavior”

May 12, 2015

It's a big episode for us as we welcome Riot Lyte and Ghostcrawler from Riot Games to the podcast! You also remember Chris Alphenaar, the Master level Psychologist, from episode 239 as we welcome him back as well! The trio spend an hour and a half talking about player behavior as it equates to League of Legends!

YouTube Video: https://www.youtube.com/watch?v=hmSbggZK-pw
1:03: Intro
3:30: Let’s start by talking about toxic players versus normal players and your findings
6:12: 95% of people in League are positive. Those that are not are exposed to triggers. Can you explain this?
6:55: Let’s talk about displacement. Do you find that League players take out their frustrations on other members that are playing League?
9:00: How is your team making the final conclusion on if a player deserves a chat restriction or ban?
11:55: You mentioned proprietary systems. Can you talk about the automated system you just described?
13:50: Do you feel that anonymity impacts how people treat others?
15:44: On the topic of being anonymous: What is your stance on voice chat? Why doesn’t League have voice chat implemented?
17:52: If you were to implement voice chat, what would you find the best way to do it? Would there be a control group that tests the chat before you implement?
19:30: Can League be a place where people develop healthy coping skills?
22:00: What steps is Riot taking with pro players to make sure they are good role models?
22:50: How is the player behavior team working with the pro players to make them better role models?
25:10: INTERMISSION!
22:50: Intermission is over. Back to questions!
26:27: You wrote an article about giving awards for positive player. What did you learn from the Legend of the Poro King and what does Riot have plans to implement in the future?
28:37: What has the player behavior team learned after implementing the honor system? What are your plans to expand on this system in the future?
30:42: Why do you think that players are handing out more honor in bot games and not 5v5?
33:45: Why is Riot taking the time to work on player behavior and not other systems?
35:38: Why did you implement the chat restriction program? What has Riot learned after implementing it? Are there plans to adjust the system? (Junglers mentioned as a possibility to add more lines)
39:00: Do you have statistics on how many players have all chat turned on or off?
39:42: Will we see a feature in the future to be able to turn off ALL chat off and just leave pings?
40:56: Does Riot have a breakdown of lanes that are more toxic than others?
42:09: Do you have a breakdown of actual champions that players tend to be more toxic with?
43:00: Let’s talk player behavior cards! What do you think they will accomplish?
45:33: Is it true that higher elo players are more toxic?
46:38: Do you have statistics on where players are in their ranking and how toxic they are? For example the V divisions always seem to be more toxic than the 1 divisions.
48:25: Do you have statistics on which region is more toxic?
49:47: Does Riot have a way to identify instigators?
50:29: Just based on the average player, do you have a line in the sand of where toxicity begins and ends?
53:12: Reddit question! The optimus experiment spoke of loading screen tips. Why are we seeing more control questions?
55:20: When a queue is dodge the system no longer names the person that left. Are there actual player behavior benefits from not listing the person’s name that left?
56:56: Open question to GC & Lyte: You can dodge every placement match to get the best group. Is there a system in place to stop this behavior?
58:05: Is player behavior working on a system to help ease players into ranked play?
59:27: What is the next step for champion mastery?
1:00:54: Is there any difference between player behavior with players that play ranked 5s? Is there any weight put on reports of players that are queued together?