Guild Wars Reporter

Guild Wars Reporter


Guild Wars Reporter 164 – Electric Blingaloo

September 10, 2015

Celeste and Allona discover they can talk for a signficant amount of time about music in GW2. They also touch on the beta weekend and enjoy some wonderful community creations! Something something beta weekend.
Audio Version

What We Did This Week
 

Allona

Forgot to mention a bit ago that I was given a head’s up about a bunch of TC people rampaging across the Eternal Battlegrounds as Dolyaks! It was a hoot … some of the players from the other worlds joined in.
Beta just a bit. Mostly to try out Daredevil to wrap my head around it. I loved the dodge mechanics AND the additional dodge on my bar. Big plusses for me there. (Although I am super bad at Thief and, by extension, Daredevil)
Stream tests and some PvP. Got a great tip for my Ranger that I totally took!
F,F&F! The extra F is for … friends! I mentioned before that a few of my friends have started playing again, and M and I took three of them through Ascalon Catacombs story mode. Thank goodness M’s Raid Mom kicked in because I couldn’t remember what to do.
Peachy Party and Inks. I’m not often able to catch twitch streams but I was able to make a couple this weekend and they were fun!
World boss train for fun and profit.

Celeste

I did fractals (with my mesmer) and fungeons (with my necro!)

Sidenote: Reaper and a Necro in a party was SUPER EFFECTIVE. (http://knowyourmeme.com/memes/its-super-effective)

I did world boss train
I did a little bit of pve with Steak N Potatoes Man
I did some beta things, I now know I’m pretty bad at Reaper but I might be good at it with a lot of work. I also know I’m really bad at Berserker :/

 

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Report from Lion’s Arch
 
Raids?
https://www.guildwars2.com/en/news/designing-challenging-content/
http://massivelyop.com/2015/08/31/pax-prime-2015-guild-wars-2-is-never-getting-a-raid-finder/

“Johanson assured me that gamers, even in the most difficult Guild Wars 2 content, were barely touching the surface of what players could do in a group. He reiterated to me that although there is no hard trinity, GW2 does have a kind of trinity of its own that players were not always taking advantage of in the current PvE game. He divided the roles into control, support, and damage, and beyond that, groups will have to consider class combos when taking on a raid boss. He said that the only place in the game where all the class abilities are being used to their fullest was in high-level PvP, and he wants to change that so that it takes the same level of skill to raid.”
“Because of the large diversity of encounters, I was prompted to ask whether players will be able to swap out abilities between boss fights. Johanson said that currently players are in combat the whole time they are in an encounter, so swapping out abilities isn’t possible. But he did say that ANet is still “playing around with what [it] will let you change.” However, he was quick to point out that weapon swapping can easily change a character’s role in the group, and that can be done on the fly.
The development team’s “playing around” also extended to group boons another group support abilities. Currently, Johanson said that it’s still in flux and there will be parts where the groups will be split. But as of right now, boons affect only the five people who are in your group.“
“Being a raider myself and sometimes enjoying the ability to group up with other random people, I asked about a group-finder system for raids — whether there is one in HoT or will be in the future. And he explicitly said no — there will not be one at the launch of HoT, and there are no plans to ever put one in. He emphasized that this was intended to be coordinated endgame content, not something a PUG can tackle: “[