Phaedra and Michael M discuss free to play game economics — both from the game designer and the game player perspective as well as how this changes when the game is focused on individual paying players vs larger enterprises as the target market. With micropayments for in-game purchases being the revenue source for free to play games, Phaedra mentions that at the recent Game Developers Conference that free to play games can be more profitable than $50 boxed games. Michael shares that he likes to avoid such in-game purchases, hence the title of the show.
Cross genre gameplay also gets the GamesatWork.biz treatment when Phaedra and Michael brainstorm on what may make for a good cross genre game. An interesting idea emerges combining maps, geocashing and Habitat for Humanity Restore opportunities.
Some of the games mentioned on today’s episode include
Simpsons Tapped Out — http://itunes.apple.com/us/app/the-simpsons-tapped-out/id497595276
Tiny Tower — http://nimblebit.com
Plants vs Zombies — http://www.popcap.com/games/plants-vs-zombies/home
SimCity — http://www.simcity.com/en_US
Monopoly City Streets — http://en.wikipedia.org/wiki/Monopoly_City_Streets
Hivemind — http://en.wikipedia.org/wiki/Hivemind_(software)Tweet