You can find a transcript of this show here!
* (0:20) John’s Bloodmoon Goblins Pathfinder supplement is now available for sale as a PDF, with print soon to follow.
* (2:22) The ecology and agenda of monsters in Pathfinder Online.
* (3:42) The nature of existing (and eventually expanded) “theme park” content as opposed to the “sandbox” content.
* (6:08) The reason we need to ask hard questions about this MMO.
* (8:06) Does the gaming world really need another fantasy MMO? The historical context for Pathfinder Online’s creation.
* (16:29) The cash model for the game. The points at which it will likely be subscription-based versus “freemium” or completely free-to-play.
* (18:02) Given the market climate — and Paizo’s obvious claim to fame — why not focus the resources into a high-end virtual tabletop instead of an MMO?
* (19:26) The graphical enhancements planned between the tech demo and actual game.
* (21:15) The purpose of the second Kickstarter, particularly in light of investor funding.
* (31:53) How is player feedback going to be gathered and used to alter the game world during the design process? How is Paizo involved in the game’s development?
* (35:52) Balancing the influence of project backers when comparing the number of people on one side against the depth of pocketbooks on the other.
* (37:27) How Goblinworks is defining the game’s “beta” and why there’s a subscription attached to it. Whether there’s intended to be any character-resource resets or similar setbacks during the beta.
* (45:58) Mark’s interest in seeing large-scale combat look more like authentic, Medieval warfare.
* (48:45) A round-up of the relevant links. You can checkout the up for voting over here.
Hosts: Dan, Johann, John, Pat
Guests: Mark Kalmes