House of Games
Latest Episodes
#68 - Sunset Moon Episode
This week on the Rune Show, we showcase the progress of "Sunset Moon," highlighting how to piece a game together as it reaches its final development phase. Although it's just a demo, demos often represent a small part of the final product. R
#67 - Monetization
In this episode, we venture into the jungle of monetization that is the gaming industry. Starting with the traditional games-as-products model reminiscent of the 90s, we trace the evolution to expansions, downloadable content (DLC), and the controversial
#66 - What Is a Game?
Welcome back to House of Games! In this episode, we try to answer the big questions; What is a game? Why do people make walking simulators? And lastly, What Remains of Elon Musk?Send in a voice message: https://podcasters.spotify.com/pod/show/house-of-ga
#65 - Sunset Moon Update & Midnight Nano Reveal
Welcome back to House of Games! This week we talk about updates to our games, whats going on with Sunset Moon, what it takes to finalize a demo and a special reveal, dont miss it!Send in a voice message: https://podcasters.spotify.com/pod/show/house-of
#64 - Testing, Testing
This week on House of Games we talk about testing, types of tests, and what (not) to do to find bugs, tune in!Send in a voice message: https://podcasters.spotify.com/pod/show/house-of-games/messageChapters00:00 Episode Intro01:01 How Rune Tests His Gam
#63 - TGA - the Military School of Game Development
I hope you are ready for a different type of game developer education; Ida Fontaine tells us all about The Military School of Game Development, a.k.a The Game Assembly! Put on your best camouflage and shine those boots as we dive into the newest episode
#62 - M.O.O.D.S.
Join us for a high-tech emotional rollercoaster as we are visited all the way from Germany to hear all about StickyStoneStudio's latest project; M.O.O.D.S! If you like sci-fi, robots, action, and explosions, click play and listen as our wonderful Gues
#61 - Shooting Yourself in the Foot
Load em up and aim down below as we discuss the concept of Shooting Yourself in the Foot, or ruining the fun in games. Listen in as we talk about stories where we ruined our own fun and how you can stop players from doing the same in your game!Send in
#60 - Anthon Fynn-Williams - Mastering the Game Analytics Framework
In this weeks episode of House of Games, Anthon Fynn-Williams is back to guide us through the Game Analytics Mastery Framework (GAMF), discuss AI and answer questions from a simpleton (Otto)! Stay tuned for great insights!Send in a voice message: https:
#59 - Quests
In this episode, we dive head-first into the world of quests of all variants, the good, the bad, and the ugly, and share our thoughts on how they should be designed and implemented!Send in a voice message: https://podcasters.spotify.com/pod/show/house-of